Learn · four modules
The curriculum
Module 1 is about space: deny it when you defend, create it when you attack. Module 2 is about the ball: getting it out of your own third against a press. Module 3 is about the chance: turning possession in the final third into a player receiving with room. Module 4 is about the other half of the game: defending as a unit when they have the ball. Take them in order, then test yourself in match prep.
Module 1 · team sheet
The space battle
Deny space when you defend, create it when you attack. All of its principles are live.
- Live lab →
Principle 1: Compactness
COMPACTShrink the space between and inside your lines so the opponent has nowhere to play through.
- Live lab →
Principle 2: Defensive line height
LINE HEIGHTDecide how far from goal your back line stands, and what that gives away in front of it and behind it.
- Live lab →
Principle 3: Width and stretching
STRETCHPull the opponent apart with wide players so gaps open inside their back line.
- Live lab →
Principle 4: Overloads
OVERLOADGet more players than the opponent into one zone and play out of it.
- Live lab →
Principle 5: Pressing and cover shadows
PRESS SHADOWPress at the right angle to block the pass behind you, and choose what happens when you lose the ball.
Module 2 · team sheet
Playing through the press
You have the ball deep and they press. All of its principles are live.
- Live lab →
Principle 6: Build-up shape
BUILD-UPShape your back line so the ball can leave your own third against a press.
- Live lab →
Principle 7: Freeing the holding midfielder
FREE PIVOTGet the ball to your #6 when a striker’s cover shadow hides him.
- Live lab →
Principle 8: Third-man combinations
THIRD MANBeat a blocked pass with a bounce: A finds C through B.
- Live lab →
Principle 9: Switching play
SWITCHMove the ball faster than their block can slide.
- Live lab →
Principle 10: Rest defence
REST DEFENCEAttack with the counter-attack already covered.
Module 3 · team sheet
Creating chances
You have beaten the press. Now turn possession in the final third into a receiving opportunity. All of its principles are live.
- Live lab →
Principle 11: Between the lines
BETWEEN LINESReceive between their midfield and their defence with room for the next action.
- Live lab →
Principle 12: Pin and release
PIN & RELEASEOccupy one defender so a different attacker receives in the space beside him.
- Live lab →
Principle 13: Overlaps and underlaps
OVERLAPSend the supporting run where their full-back is not.
- Live lab →
Principle 14: Runs behind
RUN BEHINDStart the run so you are level when the ball is played and past them when it lands.
- Live lab →
Principle 15: The final ball
FINAL BALLFill the three areas of the box, then pick the delivery that can actually reach one.
Module 4 · team sheet
Defending as a unit
They have the ball. Press, cover and protect the next space together. All of its principles are live.
- Live lab →
Principle 16: Pressure, cover and balance
COVER & BALANCEOne player goes to the ball, a second covers the pass behind him, and a third holds the space nobody is looking at.
- Live lab →
Principle 17: Pressing triggers and traps
PRESS TRAPA trigger is only a trigger if the players behind you are ready for it. Read the cue and the unit.
- Live lab →
Principle 18: Tracking and handing over
HANDOVERFollow the runner, or pass him to a team-mate and keep your own space. Which one depends on who is free to take him.
- Live lab →
Principle 19: Defending wide areas
WIDE DEFENCEWho takes the winger, who takes the runner, and who refuses to be dragged out of the middle?
- Live lab →
Principle 20: Defending the box
BOX DEFENCENear post, far post and the cut-back: three jobs that cannot all be done by watching the ball.
Then
Match prep
Put the principles together against a specific opponent. There is rarely one right answer, only trade-offs.
Finally
Match day
A whole match in a few moments: spot the problem, fix your shape and make the call. Right calls win you the game.