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Pin and release

PIN & RELEASE

Occupy one defender so a different attacker receives in the space beside him.

Go to the lab ↓or read the 2-minute lesson first

A striker does not have to touch the ball to make a chance. Their left centre-back has one job while your #9 stands near him: watch your #9. Every second he spends doing that is a second he is not doing anything else — and "anything else" includes the channel beside him, where your #8 is about to arrive.

Two things at once

Here your #10 has the ball, your #9 holds his ground on their #4, and your #8 starts his run from deep into the right channel. At 2.6 s the pass leaves. Look where their #4 is: still on your #9, two metres goal-side, exactly where a centre-back stands when the striker is close enough to worry him.

Diagram4-2-3-1 vs 4-4-2
Target area#8#9offside line13452681110791345211867910
The moment of the pass: their #4 is pinned to your #9, your #8 is onside and running into the channel.

A second and a half later the ball arrives. Nobody from their back line was free to meet it, and the nearest man — their left-back, held wide by your winger — needs a full second to get there. That second is the chance.

Diagram4-2-3-1 vs 4-4-2
Target area#8#9offside line13452681110791345211867910
Arrival: your #8 receives in the channel with 1.0 s before their #3 can reach him.

Release him and he is a defender again

The pin only works while it lasts. Drop your #9 short towards the ball and their #4 follows him for a few strides, then lets him go: a striker twelve metres from him is no longer his problem. Now the centre-back is free to read the pass, and he does. Worse is sending your #9 into the same channel your #8 is running to. The centre-back comes with him, and you have dragged a defender into the exact space you wanted empty. Your #8 still receives — with 0.2 s and their #4 on top of him.

Diagram4-2-3-1 vs 4-4-2
Target area#8#9offside line13452681110791345211867910
Your #9 runs into the channel too: their #4 comes with him, and your #8 receives with a defender already on him.

Which defender, which runner

The idea mirrors. Attack the left channel and the man to pin is their right centre-back, not the left one — pinning the wrong defender is the same as pinning nobody. And the runner has to be able to get there: your #6 starts twelve metres nearer the left channel than your #8, which at a run is the difference between meeting the ball and watching it roll past.

The model in one sentence: one ground pass at 18 m/s, released at a fixed moment; the named centre-back follows your #9 two metres goal-side while your #9 stays within 10 m of where the centre-back started and lets go half a second after he leaves; the far side of their block holds its shape, and the near-side midfielders react to the pass 0.3 s after it is played — nobody reacts to what you intend, only to what you do.

Live lab

Lab

Only the instructions that matter for pin and release are here. Solve the challenges, then explore.

How the lab measures Player positions, distances, and how fast your players can reach each part of the pitch. It doesn't model the ball, marking, body shape or decisions, so treat the numbers as a way to see the idea, not as a verdict on a real match.

Challenge 1 of 2

Your #10 will play your #8 into the right channel after 2.6 s. Choose what your #9 does so their left centre-back is still busy with him when the pass is played.

Your #9
Live lab4-2-3-1 · Custom setup
Target area#8#913452681110791345211867910

Dragging is off for this challenge. Tap a player for instructions, or use the controls.

Challenge 1 / 2

    Saturday checklist

    Watch for it this weekend

    • Find the defender watching the striker. When the ball goes wide, does he stay or does he step out?
    • Look for the second runner: who arrives in the space beside the striker, and from where?
    • When the striker checks short, count the defenders who follow him — and what that opens behind them.