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Pressing and cover shadows

PRESS SHADOW

Press at the right angle to block the pass behind you, and choose what happens when you lose the ball.

Go to the lab ↓or read the 2-minute lesson first

Pressing is more than running at the ball. A good presser also stands between the ball and the next pass. Seen from the ball carrier, the area behind that presser is hidden, and a pass cannot safely go there. That area is the presser's cover shadow, and a well-placed striker can use it to take a pass away without touching anyone.

Try itLine of engagement · one slider
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Standard

Pass to their #6

Open

The dark cones are your strikers’ cover shadows, seen from the ball.

Blocking the pass to the pivot

You defend in a 4-4-2. They build from deep in a 4-3-3, and their left centre-back, #4, has the ball. The pass they want is into their holding midfielder, #6. If #6 receives and turns, your front two are out of the game.

In the lab, a pass counts as blocked when one of your players stands within 1.5 m of the line between the ball and the receiver. With a standard line of engagement, your strikers sit about 18 to 22 m from the ball carrier, and neither is on that line. The pass to #6 is open.

Diagram4-4-2 vs 4-3-3
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A standard line of engagement: neither shadow covers the pass from #4 to #6.

Shadow and pressure

Push the line of engagement higher, with your strikers slightly narrower, and one of them now stands on the line to #6. The pass is blocked. But in this example the nearest striker is 12 m from the ball carrier, outside a standard 8 m pressing range. #4 has time to look up and find another pass. A shadow without pressure closes only one door.

Push much higher and you get both. The pass is blocked, and a striker is 3.4 m from the ball.

Diagram4-4-2 vs 4-3-3
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A much higher line of engagement: the pass to #6 is blocked and a striker is 3.4 m from the ball.

Pressing intensity sets how far a presser will go to close someone down. In the lab, standard pressing reaches 8 m and much more pressing reaches 12 m. More range means more pressure, and more running.

When you lose the ball

Pressing high also shapes the moment you lose the ball. You have two options. Counter-press, and the three nearest players swarm the ball to win it back before the other team can look up. Or regroup, and everyone drops back and narrows to protect the space behind. Counter-pressing needs players already close to the ball. Regrouping gives up the ball to keep your shape.

In the lab below, you will angle your strikers to block the pass to #6, then choose counter-press or regroup and watch the transition play out.

Live lab

Lab

Only the instructions that matter for pressing and cover shadows are here. Solve the challenges, then explore.

How the lab measures Player positions, distances, and how fast your players can reach each part of the pitch. It doesn't model the ball, marking, body shape or decisions, so treat the numbers as a way to see the idea, not as a verdict on a real match.

Challenge 1 of 2

Block the pass from the ball carrier (their #4) to their holding midfielder (#6) with a striker’s cover shadow.

  • Pass to their #6
    Opentarget blocked
    Not met yet.
PresetsCustom
Live lab4-4-2 · Custom setup
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Drag your blue players to move them. Tap one for player instructions.

Team instructions

When ball is lost

Player instructions

Challenge 1 / 2

  • Pass to their #6 Open

Saturday checklist

Watch for it this weekend

  • When a centre-back has the ball, watch the striker’s run: straight at the ball, or curved to block the pass inside?
  • Find the holding midfielder. If nobody is near them and no striker blocks the line, the press is already beaten.
  • Right after a team loses the ball, count the players who chase it in the next three seconds.